Search Snowboard Manual
Table of Contents
This Glossary & Appendix looks at definitions of snowboard instructing jargon used on the mountain between instructors and inside this manual. It also has a Park and Pipe appendix explaining the ATTL model and a variety of features found in parks. Finally, there is a Tricktionary that describes the majority of snowboard tricks in the industry today.

Tricktionary

#s

180/360/540 (etc)
A rotation/spin consisting of the appropriate amount of degrees.

50-50
Sliding a rail or box straight-on with the board pointing along the feature.

A

Alley-Oop
Any rotation performed spinning up the pitch of a transition feature towards the top.

B

Backboard
A boardslide with the toe edge travelling towards the end of the feature.

Backside Rodeo
An inverted trick with a backside spin of 540 or more, performed when the rider flips backwards over their heel edge in the direction of travel.

Barrel Roll
A flip/roll over the toe or heel edge of the snowboard whilst in the air.

Boardslide
A rail slide with the snowboard across and the rail/box between the feet.

Butter
To spin around on one end of the snowboard.

C

Cab Spin
Rotating frontside while taking off switch.

Change-Up
Performed on boxes and rails, where a rider changes their trick part way through a feature.

Corked Spin
To perform an off-axis spin.

Crail
Rider grabs the toe edge or nose with their rear hand, with an extended rear leg.

Crippler
A backflip over the heel edge with a 180, performed on the frontside wall in the halfpipe or on a transition feature.

D

Double Cork
A spin usually of 900 or more degrees where the rider goes off-axis twice.

F

Frontboard
A boardslide with the heel edge travelling towards the end of the feature.

Frontside Rodeo
An inverted trick with a frontside spin of 540 or more, performed when the rider flips forwards over their toe edge in the direction of travel.

G

Grab
Using any hand to grab and hold the snowboard.

H

Half-Cab
When the rider spins a frontside 180 from switch to normal.

Haakon Flip
A switch rodeo out of a halfpipe feature, named after the snowboarding legend Terje Haakonsen.

Hand Plant
An invert out of a transition feature where the rider places a hand on the lip.

I

Indy Grab
Rider grabs the toe edge between the feet using the trailing hand.

Indy Nose Bone / Poke
An indy grab whilst extending the front leg.

J

Japan Air
Rider grabs the toe edge on the inside of the front foot with the leading hand, bending the front leg in order to tweak the snowboard up, similar to a method.

L

Lien Air
A frontside air in the pipe where the rider grabs the heel edge with the leading hand, similar to a method.

Lip Slide
A backboard or frontboard where the tail passes over the feature at the takeoff.

M

McTwist
A front flip over the toe edge with a backside 180, performed on the backside wall in a pipe.

Misty Flip
An inverted trick with a backside spin of 540 or more, performed when the rider flips forwards over their toe edge.

Melon Grab
Rider uses the front hand to reach behind the front leg and grab the heel edge in between the bindings.

Method
Rider grabs the heel edge between the feet with the leading hand, whilst tweaking the snowboard up when in the air. A quintessential snowboard trick.

N

Nollie
To jump popping off the nose, helping the rider get more air, the opposite of an ollie.

Nose Press
To ride or slide a rail/box straight on, whilst balancing solely on the snowboard’s nose.

Nose Slide
To slide a rail or box on the nose of the snowboard with the tail out at an angle.

Nose Roll
A 180 degree spin whilst balancing on the nose.

Nose Grab
Rider grabs the snowboard’s nose whilst in the air.

O

Ollie
Moving aft on the snowboard to build pressure in the tail which is then quickly released to provide pop, lifting the rider into the air.

Q

Quad Cork
A spin usually of 1800 or more degrees where the rider goes off-axis four times.

S

Seatbelt
Rider grabs the toe edge or tail with their front hand, with an extended front leg.

Shifty
Using counter-rotation the rider rotates the board up to 90 degrees in the air and then returns to the original position for the landing.

Stalefish Grab
Rider grabs the heel edge inside of the rear foot, using the trailing hand, whilst in the air.

T

Tail Grab
Rider grabs the snowboard’s tail.

Tail Slide
To slide a rail or box whilst leaning towards the tail of the snowboard with the nose out at an angle.

Tail Press
To slide a rail or box in a straight line while balancing on the tail.

Tamedog (Front Flip)
A full invert flip towards the nose of the snowboard similar to a cartwheel without a snowboard on.

Tindy (and Other No-grab Zones)
A cultural faux pas where a rider tries to grab indy but unfortunately grabs in between the tail and the rear foot. Other globally recognised no grab zones include Nute and Tailfish.

Triple Cork
A spin usually of 1260 or more degrees where the rider goes off-axis three times.

Tweak
To extend one end of the snowboard out whilst grabbing.

U

Under Flip
An invert where the rider flips backwards towards the heel edge while spinning frontside with at least a 540 degree rotation.

W

Weddle Grab (Previously called Mute)
Rider grabs the toe edge between the feet with the leading hand. Named after pro skater Chris Weddle.

Wildcat (Back Flip)
A full inverted flip towards the tail of the snowboard similar to a cartwheel without a snowboard on.

Wheelie
To ride whilst balancing solely on the snowboard’s tail.